ta seems interesting, possibly any events that occurs with the bodies, vultures phase etc ? I'm taking a wild guess here. They must age, because some corpses despawn before even entering the decaying stages.
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if it doesn't then we could have clearer answers as to know how to keep bodies in the world but there's one tricky part. Persistence_model_ta i would assume is the one responsible of the decaying of some values related to the corpses ? There atleast 6 stages of decompositionĪnd the last one would be the bones, apparently that one don't despawn, if my theory is correct, try to spawn skeletons or try to get a dead body to decay enough, then see if it's despawning. Let me know if there's other values and pools I should be adjusting to i tested those values aswell I feel like there's other parameters we must dig more into to be able to achieve consistent persistence. These are some custom values in "Gameconfig.xml"Īnd these are some of the values I've changed in "persistence_ta" I'm just wondering if there may be some sort of pool or cache that isn't in the 2 files we have that is effecting despawning. I haven't tried looting corpses while testing any of these values, and the game still seems to despawn them(at a slower rate than vanilla RDR2 tho). "Persistence_ta" is the system that keeps track of these entities, knows when to spawn them in and out of the game world depending on how far or close you are, and how long the entities need to be remembered for before they can be despawned by the game. The "gameconfig.xml" holds a "PED_POOL" which is the maximum amount of alive/dead peds that can exist in the game world at any given time. My original theory on how the persistence system is set up in RDR2 is that 1#.
Maybe we can start keeping track of what values we're adjusting and how much we're adjusting them. Would great! I sent you a friend request on discord.